You are in what appears to be the main room of a house(if: visit is 1)[ which you have never seen before], there are rooms (t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[to the north->northern room]], (t8n-depart:"slide-left")+(t8n-arrive:"slide-left")[[to the east->eastern room]], (t8n-depart:"slide-up")+(t8n-arrive:"slide-up")[[to the south->southern room]], and (t8n-depart:"slide-right")+(t8n-arrive:"slide-right")[[to the west->western room]].This room appears to be a kitchen and dining room of sorts. It has all the accomodations you would need to make something good to eat.|fridge_stuff>[(if: $inventory does not contain "west key")[ Maybe you could (link:"see what's in the fridge?")[(if:$read_recipe is "Read")[(show:?got_a_key)(set:$inventory to it + (ds:"west key"))(hide:?fridge_stuff)](else:)[make something from what's in the fridge, but you'll want a recipe before you even bother.]]]]|got_a_key)[
Remembering that wierd recipe, you look in the fridge and, sure enough, there's the key. But why? Why put the BEDROOM KEY in the FRIDGE, that makes NO sense!](if:$finding_the_numbers)[(if:not $found_first)[ (link:"You remember that last page said to look behind the fridge.")[(set:$found_first to true)You remembered that last page said to look behind the fridge. After a bit of effort and wiping the sweat off your face, you see a number painted on the wall behind where the fridge was: $first_digit]](if:$found_first)[ On the wall behind where the fridge was, painted on the wall is $first_digit.]](if:not $finding_the_numbers and $inventory contains "west key")[ You're not sure there's much else to do here, and you're not sure you'd want to do anything else here, considering they hid the bedroom key IN THE FRIDGE.]
(t8n-depart:"slide-up")+(t8n-arrive:"slide-up")[[Return to the main room.->Center Room]]Walking into this room, it appears to be a walk-in pantry, with food lining the shelves and a (link-reveal:"baking cabinet")[ which contains some baking supplies(if:$inventory does not contain "a recipe")[ and a (link:"recipe")[(set:$inventory to it + (ds:"a recipe"))(replace:?recipeText)[]]]<recipeText|] by the door.(if:$finding_the_numbers)[(if:not $found_third)[ (link:"You remember that last page said to look behind the baking cabinet.")[(set:$found_third to true)You remembered that last page said to look behind the baking cabinet. After taking everything out and moving it, you see a number painted on the wall behind the baking cabinet: $third_digit]](if:$found_third)[ On the wall behind the baking cabinet, painted on the wall is $third_digit.]]
(t8n-depart:"slide-right")+(t8n-arrive:"slide-right")[[Return to the main room.->Center Room]]This appears to be the entrance to the building, there's a desk and chair, with a desktop computer, but it appears to be broken. The (if:not $escape_unlocked)[(link-reveal:"door")[(t8n:"shudder")(show:?door_text)] to leave](else:)[exit to] the building is here.(if:$finding_the_numbers)[(if:not $found_second)[ (link:"You remember that last page said to look beside the desk on the wall.")[(set:$found_second to true)You remembered that last page said to look beside the desk on the wall. After moving the desk over, you see a number painted on the wall beside the desk: $second_digit]](if:$found_second)[ On the wall beside the desk, painted on the wall is $second_digit.]]|door_text)[
(if:$inventory contains "exit key")[(set:$escape_unlocked to true)You approach the door and insert the key and turn it counter-clockwise. You can feel the deadbolt retract.
](else:)[As you approach the door, you see that the door was installed backwards, the doorknob is on the right side and the key lock side is facing towards you. (if:not $discovered_the_truth)[Were you locked in? How long have you been here?](else:)[5 years. That's how long it's been since I've been outside. Is the world really...]]]
(event: when $escape_unlocked)[[[Escape->outside]]]
(t8n-depart:"slide-down")+(t8n-arrive:"slide-down")[[Return to the main room.->Center Room]](if: not $bedroom_unlocked)[(if:$inventory contains "west key")[(set:$bedroom_unlocked to true)You unlock the door with the key and enter the room:
](else:)[The door is locked.]](if:$bedroom_unlocked)[You are in the bedroom. It looks like an ordinary bedroom, there's a (t8n:"instant")+(link:"bed")[comfy bed], a desk with a (t8n-depart:"instant")+(t8n-arrive:"zoom")[[spiral notebook->page 1]] on it, and a lamp, although there is no power. There is a (if:not $safe_open)[[[safe->opening the safe]]](else:)[safe(if:$inventory does not contain "exit key")[ with a (link:"key")[(set:$inventory to it + (ds:"exit key"))(replace:?keyText)[]] inside]<keyText|] in the corner.]
(t8n-depart:"slide-left")+(t8n-arrive:"slide-left")[[Return to the main room.->Center Room]](set: $inventory to (ds:),$escape_unlocked to false,$bedroom_unlocked to false,$discovered_the_truth to false,$finding_the_numbers to false,$safe_open to false,$first_digit to 13,$second_digit to 37,$third_digit to 4,$found_first to false,$found_second to false,$found_third to false)(link:"Randomly Generated Code (Enables Replayability)")[(set:$first_digit to (random:59),$second_digit to (random:59),$third_digit to (random:59))(goto:"Center Room")]
(link:"Predetermined Code (More reasonable way of obtaining Confusion Ending)")[(goto:"Center Room")]<br><br><br><br>(b4r:"ridge")+(b4r-size:3)+(b4r-colour:#97572b)[=<h4>Inventory</h4>(b4r:"none","none","solid")+(b4r-colour:white)[<h6>Click on an item to see what you can do with it</h6>]
(event: when $inventory contains "a recipe")[(link-repeat:"A Recipe")[(if:$read_recipe is "Read")[(dialog: "You don't even wanna look at the card.", "X")](if:$read_recipe is not "Read")[(dialog: bind $read_recipe,"A Recipe","Read","Examine","X")(if:$read_recipe is "Read")[(dialog: "You read the recipe:\n\n* From the baking cabinet:\n** 3 1/4 cups flour\n** 1/4 cup yeast\n* From the fridge:\n** 3 eggs\n** The bedroom key\n ** 2-\nWait, what? The bedroom key!? WHAT.", "\"Why?\"")]](if:$read_recipe is "Examine" and $read_recipe is not "Read")[(dialog: "This is a recipe on an index card you got from that baking cabinet.", "X")]]](event: when $inventory contains "west key")[
(link-repeat:"Bedroom Key")[(dialog: bind $inv_bedkey, "Bedroom Key", "Examine","X")(if:$inv_bedkey is "Examine")[(dialog: "A boring looking key that barely has enough bitting to count as a key to a lock.", "X")]]](event: when $inventory contains "exit key")[
(link-repeat:"House Key")[(dialog: bind $inv_exitkey, "House Key", "Examine","X")(if:$inv_exitkey is "Examine")[(dialog: "An ornate house key that looks like it might just fit in that keyed door at the entrance.", "X")]]]You head outside. Finally, you're free! But...
(if:not $discovered_the_truth)[
"What happened out here!?" You gasp.
]
The entire city is nothing but ruins(if:$discovered_the_truth)[, just as that notebook said. It's been 5 years, and the world has really been destroyed...](else:)[. You have no idea how long you've been locked up, but apparently it was long enough for the city to be destroyed.]
Feeling lost and confused, you fall down onto your knees.
You say to yourself,|said)[ "Was it all for nothing?"]
|say>[(force-input-box:2bind $said_to_self,"=XX=",1,"Was it all for nothing?")]
(event: when $said_to_self is "Was it all for nothing?")[(replace:?say)[](show:?said)<h1>The End</h1>
<h2>[[Restart?|INIT]]</h2>]Day 1 of the End of the World:
` `There was a news broadcast today. A meteorite set to destroy humanity is a few days away. I've locked someone into a pod, I'll put them in a reinforced house I set up incase something like this did happen so they can at least live a little bit longer than us. I have a second pod for me that I'll use to survive long enough for this meteorite to hit the earth.
`{`Last Page`}` Page 1 [[`{`Next Page`}`->page 2]]
[[Close the notebook->western room]]Day 2 of The End of the World:
` `The meteorite is making it's way to the Earth at an astonishingly fast rate, scientists expect it to make contact in 2 days. 2 days, that's how long we have to enjoy our lives. The things I know and love will be destroyed tomorrow night. I think I'll be spending today enjoying everything I have left. I'm not sure if I'll be willing to live after this is over.
[[`{`Last Page`}`->page 1]] Page 2 [[`{`Next Page`}`->page 3]]
[[Close the notebook->western room]](set:$discovered_the_truth to true)The Day the World Ends:
` `This is it, this is my time. I'm going to spend until 6 PM enjoying everything that's left for me to enjoy before I run out of time to do so. F___, I have so much left to do, and so little time.
` `It's time. I have set my pod to wake me up 5 years from now, afterwards, I will release that person I locked in the pod and put them in that house. Maybe they can live longer than me.
[[`{`Last Page`}`->page 2]] Page 3 [[`{`Next Page`}`->page 4]]
[[Close the notebook->western room]](set:$finding_the_numbers to true)My last entry:
` `I have just woken up, it's now 5 years later. I've brought them to the building and left them in the center room. Maybe they can survive this. No, I KNOW they can survive this. And now, I've done all I can.
` `If you've read this, and actually listened to me: Thank you. In the safe is the exit key. The code is on the walls. The first is in the kitchen behind the fridge. the second in the entryway beside the desk, and the last one in the pantry behind the baking cabinet.
[[`{`Last Page`}`->page 3]] Page 4 `{`Next Page`}`
[[Close the notebook->western room]]Enter a combination (each number is 0-59):
(input-box:2bind $first_entry,"===========================XXXXXXXXXX===============================================================",1)(input-box:2bind $second_entry,"=========XX=========",1)(input-box:2bind $third_entry,"===============================================================XXXXXXXXXX===========================",1)
[[Try the combination]]
[[Go back->western room]](if:$first_entry is (str:$first_digit) and $second_entry is (str:$second_digit) and $third_entry is (str:$third_digit))[(set:$safe_open to true)You got the safe open!
](else:)[That was wrong.
[[Try another combination->opening the safe]]]
[[Return->western room]]