Full Changelog

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Lag Removal - 4.9

History now clears itself yay no more lag


Kill Count Bugfix - 4.8

Fixed a bug where winning a fight you lost initiative in counted as 2 kills rather than one.


Game-Breaking Bug Fix and Wipe - 4.7

Fixed a bug which would cause the stash to not be reset unless you died, resulting in easy money. Wiping saves because it was that broken I'm sorry ;w;


GUI Reloading Method Change and Bug Fix - 4.6

Why repeat what you can put in a single passage stupid


GUI Changes, Monster Names, and Quests Beta - 4.5

Some new stuff and knowledge of what you're fighting yea you're welcome


Rewording and Bug Fixes - 4.4

make it more natural to read or something idk how i should say that just reword it yeah


Armor Nerfs and Event Extensions - 4.3

I made the armor way too op


Price Change and Bug Fixes - 4.2

Ferinber was so op for so cheap holy crap what is wrong with me??


Combat Bug Fix - 4.1

No, that should count.


MAJOR UPDATE - Preparedness Update - 4.0

Took me long enough, also sorry for wipe ;w;


More File Size Reductions and 3.3 Compatability Prep - 3.10

Holy crap 3.3 was gonna break the whole game


Exploit Patch - 3.9

No, you can't just set your name to (set: $player's gold to 100000, $player's skillpoints to 10000)!
"haha macro go brr"


File Size Reduction Update - 3.8

Goddamn just use (rerun:) and not (replace:) the hook with a whole copy of itself


The ($clamp:) Macro Update - 3.7

Basically I made a clamping macro so uh yeah not as useful to you as it is to me sorry :P


Updater Hotfix: Fixed the infinite updating loop - 3.6

Because the variable is updateNum not versionNum


The (Non-)Omnisience Update - 3.5

You are some regular guy, you have to learn the way of seeing the health of yourself and your opponent.


Character Sheet Update - 3.4

More useful to me than you lol


Oh no I left the debug command in

Data has been wiped, and existing saves will not load.


Continued Optimizations - 3.3

Fully optimized the shop, optimized the inventory, and optimized the rest screen.

This update will wipe your data if you rested, used a health potion, or bought a trait crystal.


Optimization Update - 3.2

Stop spamming (live: 1ms) everywhere!


Event Hotfix: Fixed the decimal health bug - 3.1

I forgot the (round:) macro, making it possible to get decimal health. Oops!


MAJOR UPDATE - Achiever Update - 3.0

There's actually a reason to keep playing now holy shit


Statistics Update - 2.2

What do you mean you don't want to see how many times you died!?


Experienced Update - 2.1

Finally, it doesn't take forever to level up!


MAJOR UPDATE - Lively Adventures Update - 2.0

Finally, some goddamned variety!


Quality of Life Update - 1.3

Made the game less boring with bigger numbers, you like bigger numbers, right?


Combat Hotfix: Unbroke the combat system - 1.2

Because I can't manage to code properly


Combat Overhaul Extension Update - 1.1

Because the combat overhaul just wasn't enough for me.


MAJOR UPDATE AND PUBLIC RELEASE - Combat Overhaul - 1.0

Remember that old combat system where it was completely random? What do you mean you never knew about it? Wait, you didn't play it because it wasn't released? Oh. Well either way, it's not random anymore!


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